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学习型手机游戏的设计与开发

发布时间:2019-04-15 23:34  文章来源:笔耕文化传播
【摘要】: 随着科技的进步,电子游戏已经从一棵幼苗发展成一个完整的的产业,游戏的价值已经远远超出了娱乐的范畴,它给社会乃至教育带来的深刻影响已经引起了学术界的重视。目前,人们对电子游戏的教育影响看法不一,教育界内部也没有形成一致的意见,然而娱教技术的提出使我们必须从另一个角度去看待娱乐与教育的关系,因此,对游戏的教育功用进行研究和思考是值得尝试的。 在信息社会中,随着手机和其它无线设备越来越多地走进普通老百姓的工作和生活,移动学习的理念也渐渐深入人心;而面对手机性能的不断提高,高级的手机娱乐应用也吸引着人们越来越多的眼球。那移动学习与手机上的游戏娱乐又是一种什么关系,移动学习是不是可以以娱乐的形式来进行?如果可以,如何用技术手段来实现?从这里便诞生了本文的研究重点。 本文先对游戏作了一番追根溯源的考察,揭示了游戏之于人的意义,认为游戏是人的内在需要,甚至是一种存在方式,而电子游戏是传统游戏在信息时代历史的延续和拓展。在此前提下,本文首先探讨了电子游戏与教育的关系和电子游戏中的教育功能。接着本文提出移动学习的理念,并分析了在手机移动平台上实现具有学习功能的寓教于乐游戏的可行性和有效性。最后本文介绍了J2ME平台开发的关键技术并阐述了如何使用这些技术开发一款寓教于乐的学习型手机游戏。
[Abstract]:With the progress of science and technology, video games have developed from a seedling to a complete industry, the value of games has far exceeded the category of entertainment, and its profound impact on the society and even education has attracted the attention of the academic community. At present, people have different views on the educational impact of video games, and there is no consensus within the educational circles. However, the introduction of entertainment and teaching technology makes us have to look at the relationship between entertainment and education from another perspective. Therefore, It is worth trying to study and think about the educational function of the game. In the information society, with the mobile phone and other wireless devices more and more into the ordinary people's work and life, the concept of mobile learning has gradually taken root in the hearts of the people. In the face of the continuous improvement of mobile phone performance, advanced mobile entertainment applications also attract more and more people's attention. What is the relationship between mobile learning and game entertainment on mobile phones? is mobile learning possible in the form of entertainment? If so, how can it be achieved by technical means? From here, the research focus of this paper was born. This paper first makes a retrospective study of the game, reveals the significance of the game to the human being, thinks that the game is the inherent need of the human being, even a kind of existence way, and the video game is the continuation and expansion of the traditional game in the information age history. On this premise, this paper first discusses the relationship between video games and education and the educational functions of video games. Then this paper puts forward the concept of mobile learning, and analyzes the feasibility and effectiveness of realizing the learning function of fun games on mobile phone platform. Finally, this paper introduces the key technologies of J2ME platform development and describes how to use these technologies to develop a learning-type mobile game.
【学位授予单位】:华东师范大学
【学位级别】:硕士
【学位授予年份】:2008
【分类号】:TP311.52;G434

【引证文献】

相关硕士学位论文 前4条

1 李乐乐;手机游戏消费意愿影响因素研究[D];东北财经大学;2010年

2 高庆;促进批判性思维发展的游戏化学习工具设计[D];山东师范大学;2010年

3 李天亮;手机游戏顾客感知价值对使用意愿的影响研究[D];华南理工大学;2012年

4 任丕明;基于Anbroid平台的教育游戏的研究与实现[D];东北石油大学;2013年



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